I had the pleasure of working on The Cycle Frontier. I joined the team midway through production. We were then reshaping the world to fit the new design orientation for the game.
The Orionis crash site is one of the hot areas for the first map. I had pretty much a carte blanche for the spaceship integration and the layout of the area. I worked in close collaboration with the level design team to make sure I stayed true to the gameplay intentions.
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Environment Art:
Matthew Brady
Angel Dura
Sayan Goswami
Tuur Sangers
Sebastian Schade
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Level Design:
Jamie Manson
Nathan Wood