I had the pleasure of working on The Cycle Frontier. I joined the team midway through production. We were then reshaping the world to fit the new design orientation for the game.
This is the on-boarding area where the tutorial mission takes place. I was responsible for the level art in close collaboration with level designers and concept artists.
_________________________
Environment Art:
Matthew Brady
Sebastian Schade
_________________________
Concept Art:
Michele Tanner
_________________________
Level Design:
Nathan Wood