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The Cycle Frontier | Crescent Falls | Desert

I had the pleasure of working on The Cycle Frontier. I joined the team midway through production. We were then reshaping the world to fit the new design orientation for the game.
The desert area was designed around this massive skeleton that is being studied by one of the faction. The design and layout changed several times through production following feedback and playtests. Taking over the original placement from Robert Bergmann, I was responsible for maintaining it, create the buildings the player will have to explore and make sure we stay in line with the original concept.
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Environment Art:
Robert Bergmann
Matthew Brady
Sebastian Schade
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Concept Art:
Michele Tanner
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Level Design:
Jamie Manson
Nathan Wood