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Ghost Recon Breakpoint | Warehousing Ruins

Those warehouses are lost in the middle of the swamp. The PMC uses it to store weapons that the player needs to take care of.

As always, this has been a collaborative effort from the whole Ghost Recon team. I was in charge of the look development for the swamp area and overal composition of the camp. I also modeled the worldbuilding assets, sculpted the terrain and deployed all the tools that were needed (vegetation, railings...)

Special thanks goes to Twan de Graaf for all the amazing Houdini HDAs he produced for us. <3

Variation over a fence HDA produced by Twan de Graaf 
*using railings instead of fences and variation modules instead of the gates*

Variation over a fence HDA produced by Twan de Graaf
*using railings instead of fences and variation modules instead of the gates*