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The Cycle Frontier | Tharis Island | Storm Pillar

I have been acting as lead environment artist on The Cycle Frontier during the development of the second season. The development time for this season was relatively short, we wanted to release a new map 3 months after the release of the game.
To reach that goal we decided to work almost exclusively with tiling textures and trim sheets, significantly reducing the scope on specifically baked assets.
This point of interest is the "Storm Pillar" it's the first location that features Progenitor's architecture. We used it during development as a visual reference while creating the architectural identity of the Progenitors.
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Concept Art:
https://www.artstation.com/artwork/DARvwE
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Level Design:
Nathan Wood
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Lighting:
https://www.artstation.com/tuursangers
Mihai Titoiu