I had the pleasure of working on The Cycle Frontier. I joined the team midway through production. We were then reshaping the world to fit the new design orientation for the game.
I was responsible for creating the generic blend material applied on the platforms we use as base for each point of interest.
I worked alongside the technical art team to make sure this material was performant and that it could scale well for future development.
_________________________
Environment Art:
Matthew Brady
_________________________
Technical Art:
Pedram Navin
Dirty Layer - Red channel
Broken Layer - Green channel
Moss Layer - Blue channel