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The Cycle Frontier | Materials | Concrete Ground Blend

I had the pleasure of working on The Cycle Frontier. I joined the team midway through production. We were then reshaping the world to fit the new design orientation for the game.
I was responsible for creating the generic blend material applied on the platforms we use as base for each point of interest.
I worked alongside the technical art team to make sure this material was performant and that it could scale well for future development.
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Environment Art:
Matthew Brady
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Technical Art:
Pedram Navin

Dirty Layer - Red channel

Broken Layer - Green channel

Moss Layer - Blue channel

Quick .hip file to automate the mesh creation process (perfect mesh division for vertex paint) and help the distance field generation process

Quick .hip file to automate the mesh creation process (perfect mesh division for vertex paint) and help the distance field generation process